Target Audience: Students, entrepreneurs, developers, creatives, career switchers
1. INTRODUCTION TO THE MANUAL
This training manual is designed to guide learners step-by-step through the fundamentals and practical applications of User Interface (UI) and User Experience (UX) design. It combines theory, hands-on practice, assignments, quizzes, and real-world projects to ensure learners gain industry-relevant skills.
At the end of this program, learners will be capable of designing user-centered digital products and presenting professional UI/UX case studies.
2. COURSE LEARNING OUTCOMES
By completing this training, learners will be able to:
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Understand UI and UX principles and their differences
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Conduct effective user research and usability testing
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Design wireframes, mockups, and interactive prototypes
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Use industry-standard UI/UX tools (Figma)
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Create responsive and accessible designs
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Collaborate effectively with developers
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Build a professional UI/UX portfolio
3. COURSE STRUCTURE OVERVIEW
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Month 1: UX Foundations & User Research
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Month 2: UI Design Fundamentals
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Month 3: Prototyping, Testing & Collaboration
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Month 4: Advanced UI/UX & Portfolio Development
Each week includes:
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Learning objectives
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Topics
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Practical activities
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Assignments
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Quizzes
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Mini or major projects
MONTH 1: UX FOUNDATIONS & USER RESEARCH
Week 1: Introduction to UI/UX Design
Learning Objectives
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Understand UI and UX concepts
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Identify the role of UX in product success
Topics
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What is UI?
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What is UX?
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UI vs UX comparison
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UX design process
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Product team roles
Practical Activity
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Review popular mobile applications
Assignment
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Compare two applications (good vs poor UX)
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Write a one-page UX analysis
Quiz
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Definitions of UI and UX
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Stages of the UX design process
Mini Project
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UX critique of a selected application
Week 2: Design Thinking & User Psychology
Learning Objectives
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Apply design thinking principles
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Understand user behavior
Topics
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Design Thinking stages
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Human-centered design
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Cognitive psychology
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Gestalt principles
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Accessibility basics
Assignment
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Identify UX problems in a daily product
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Suggest improvements
Quiz
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Design Thinking stages
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Gestalt principles
Mini Project
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Redesign an everyday product experience
Week 3: User Research & Personas
Learning Objectives
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Conduct basic user research
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Create user personas
Topics
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Research methods
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User interviews
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Surveys
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Personas
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Empathy maps
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User journey maps
Assignment
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Conduct at least 3 user interviews
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Create one user persona
Quiz
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Research methods
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Persona components
Mini Project
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Persona and journey map for an app idea
Week 4: Information Architecture & UX Strategy
Learning Objectives
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Organize content effectively
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Create user flows
Topics
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Information Architecture
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Card sorting
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User flows
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Sitemaps
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UX writing basics
Assignment
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Create a user flow
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Write microcopy for buttons and errors
Quiz
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IA principles
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User flow concepts
Month 1 Project
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UX case study document
MONTH 2: UI DESIGN FUNDAMENTALS
Week 5: Visual Design Principles
Topics
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Color theory
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Typography
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Layout and grids
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Visual hierarchy
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Spacing and contrast
Assignment
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Create a color palette
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Typography pairing exercise
Quiz
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Color meanings
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Typography rules
Mini Project
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Low-fidelity landing page design
Week 6: UI Components & Patterns
Topics
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Buttons and forms
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Cards and modals
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Navigation patterns
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Consistency
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Mobile vs web UI
Assignment
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Design reusable UI components
Quiz
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UI patterns
Mini Project
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Mobile app screens design
Week 7: Introduction to Figma
Topics
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Figma interface
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Frames and auto layout
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Components and variants
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Constraints and grids
Assignment
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Recreate an existing app UI in Figma
Quiz
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Figma tools
Mini Project
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Complete UI mockup
Week 8: Responsive & Mobile-First Design
Topics
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Responsive design principles
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Mobile-first approach
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Breakpoints
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Touch-friendly design
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Platform guidelines
Assignment
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Convert a web UI to mobile
Quiz
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Responsive design concepts
Month 2 Project
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Fully designed responsive UI
MONTH 3: PROTOTYPING, TESTING & COLLABORATION
Week 9: Wireframing
Topics
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Wireframes vs mockups
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Low vs high fidelity
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Sketching techniques
Assignment
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Paper and digital wireframes
Quiz
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Wireframe concepts
Week 10: Prototyping & Microinteractions
Topics
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Interactive prototypes
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Animations and transitions
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Microinteractions
Assignment
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Create a clickable prototype
Quiz
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UX heuristics
Week 11: Usability Testing
Topics
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Usability testing methods
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User feedback
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Iterative design
Assignment
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Conduct usability testing with 3 users
Quiz
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Testing methods
Week 12: Design Handoff & Collaboration
Topics
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Working with developers
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Design documentation
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Handoff tools
Assignment
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Create a developer handoff file
Month 3 Project
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Polished prototype and usability report
MONTH 4: ADVANCED UI/UX & PORTFOLIO
Week 13: Design Systems & Accessibility
Topics
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Design systems
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Style guides
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UI kits
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Accessibility standards
Assignment
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Create a mini design system
Week 14: UX for Business & Product Design
Topics
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UX metrics
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Conversion optimization
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UX for startups
Assignment
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Redesign a product for better conversion
Week 15: Portfolio & Case Studies
Topics
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Case study structure
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Portfolio websites
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Storytelling
Assignment
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Write two UX case studies
Week 16: Capstone Project
Final Project
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End-to-end UI/UX design of a real-world application
Presentation
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Design walkthrough and defense
4. REQUIRED TOOLS & TECHNOLOGIES
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Figma (Primary)
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FigJam / Miro
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Google Forms
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Notion
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Basic HTML & CSS (optional)
5. ASSESSMENT & CERTIFICATION
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Assignments: 30%
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Quizzes: 20%
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Projects: 50%
Learners who complete all requirements will receive a Certificate of Completion.
6. CAREER PATHS
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UI Designer
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UX Designer
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Product Designer
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Freelance Designer
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Startup Product Designer
- Teacher: Godswill Ikpotokin


